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(1 edit)

This is honestly one of my favorite narrative-driven games I’ve played in this jam! Our own game also explores themes of grief, loss, and the desire to rebuild connection afterward, so playing your project was genuinely inspiring for our team.

I could sense that it would be an emotional experience before starting, but I didn’t fully expect the themes of grief and connection to unfold so gradually and organically throughout the gameplay. I really appreciate how the mini-games and puzzle designs support the emotional experience of missing someone specific, that careful, tentative feeling of trying to understand them, of wanting them to be okay, of listening, observing, and gently reading their emotional state. All of this moves toward the realization that some things can be changed, while others cannot, shaped by time, memory, and lived experience, and through this process, we keep forming fragile, vulnerable connections with the person we’ve lost.

I’m an enthusiastic JRPG player, and I feel like this game carries that tradition of using detailed interactions and gentle prompts to slowly weave together a complete emotional story. You did this beautifully. 谢谢你做了这个游戏。

Thank you very much for playing!!! I am glad that the details of my design were noticed and received such good reviews. I will continue to work hard to make better games! Thanks again!

Do you want to also connect on discord or other platforms?

To be honest, I also registered this account because I wanted to participate in this jam, and I'm still at a very beginner stage. Right now, I mainly post information on Chinese social platforms, like Xiaohongshu. I'm also very interested in your game! If possible, we can follow each other. Nice to meet you!