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Incredible game!

The story is intriguing. The art style is wonderful. The character and sound design are amazing. It also has some interesting gameplay mechanics as well, and it's funny too XD.

The only thing I'd criticize about it right now:

There's a weird audio glitch whenever the ambiance track loops.
The solution to the first door code isn't difficult to figure out, but it's not obvious either.
And the chase sequence near the end is rat piss. You either need to have superb reflexes or memorize the whole path.

Someone said it best: it's better to just look up the ending on the internet. It's just that frustrating.

Nevertheless, I had a blast playing this game, and I'm really excited to see more, hopefully on Steam at some point.

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PS: Was there anything to do with the princess and the locked door near her (it)?
Was I supposed to use the ID on the door before handing it to the guard?
Or did I miss something else?

Im not sure how you completed the demo without using the keycard on the door next to her, which gives you the item used to feed her. Is there a bug, or did you not see the "to be continued" screen?


Im honestly not sure how to feel about the balancing of the chase scene. Only two people have reported difficulties with it. Perhaps the problem is that i need to introduce a brightness slider rather than change the chase sequence, or increase the field of view in that scene i guess.

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The brightness would help a lot to see the traps in time and act upon them.
They're small, and unlike the barrels, invisible outside the flashlight area.
Otherwise, the FOV is fine.

Also, sorry for the language before.
It must've taken you much time and effort to do it, and I shouldn't have been rude.

As for the keycard and princess, excuse me for misleading you.
I hadn't gotten through the chase sequence at the time of writing that, and now I can see how the game continues.

And for anyone else having trouble with the chase sequence, clicking ESC repeatedly to pause the game helped me with my jack shit reflexes.