The volume is a bit all over the place and made me have to constantly adjust it, and you probably should have put a flashing lights warning somewhere . . . This game is pretty dark, but that's intended I suppose . . . I did enjoy the foreboding atmosphere and seeming emptiness broken up by frantic moments of combat . . . I also really like how you gave the player a safe room in which to notice and test out switching the spikes on and off, then gave them a bossfight later where you needed to use it . . . I wish you had been able to finish this, it would have been cool to see