Controls are a little janky but cool game overall.
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Thanks! I think the biggest issues are the jump mechanics. I couldn't fully figure out how Godot was adding the gravity onto the character, so I basically just had to eyeball the jumping speed until it roughly felt right. I think it has to do with me using a newer version of Godot. Most people I saw in tutorials talked about "change the gravity to 10!" while for me, it told me that gravity was jumping speed x delta. Maybe I shouldn't have used the base godot movment template?
Apart from the jumping, did anything else feel particularly janky? Was the increased speed too fast? Too slow? Did you feel like you needed to click too many times to get the blocks to disappear? It would be nice to know what particularly feels off so I can try fixing it.
The jump feels good while standing still and once the jump has started but the stopping for the animation at the start kinda throws if off. The most janky part of the movment was just the base side to side movement felt slidy and uncontroled not sure what exactly made it feel like that maybe the speed, turn speed or animations moving at a different speed.
All of the power ups worked well and didn't feel janky the speed of the speed up actually felt better for me than the base side to side movement. The other power ups all felt good and worked without any noticable issues.