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Kingdom Isles

A colony builder RTS game with cute pixel art · By Shad3x

Bugs Sticky

A topic by Shad3x created Jun 09, 2020 Views: 253 Replies: 5
Viewing posts 1 to 3
Developer

Use this thread to tell me about bugs you’ve encountered. Try to describe the bug and how it can be recreated, or in what context it occured.

(1 edit)

1. Can repair huts be used for anything? Using the repair feature doesn't seem to do anything, but it could be user error.

2. Repair huts cannot be destroyed, using the destroy tool just opens the repair hut dialog window.

3. Barracks dialog window can be clicked through to select different barracks (many dialog windows can be clicked through to the behind object). This happens frequently when you are recruiting and deploying soldiers.

4. When you have negative workers you cannot build anything (or trade anything, I think), including things that don't require workers (possibly by design, but it was really confusing until I figured it out).

5. Another example of UI being click-throughable is if your cursor is set to construct something, and you click in the build menu, you may build something on the tile behind where you clicked in the build menu.

Developer

Thank you for the great feedback! I hope you still found it enjoyable :D

1. The repair hut can be used to repair damaged tiles / buildings. If a tile has less than max health, a health bar appears over them. Using the repair tool on this tile resets the health to full.

2. This was a simple miss by me, thanks!

3. I am aware of this and am working on a fix.

4. You cannot trade anything, which is by design. This should probably be more obvious to the player though. I looked through the code and found the issue regarding not being able to build when workers are less than 0, even if no workers are required. It now works as intended and will be patched shortly. Thanks for pointing this out!

5. You cannot build through buttons, but you can build through UI panels and images. I understand this can be an issue and i will try to fix this.

Thanks again for the feedback!

(3 edits)

Oh, I did enjoy the game a lot! I was saving that for my feedback post I'm working on in your other thread.

With regard me not using the repair hut correctly, I misunderstood the use of the hut. I thought it repaired in some undefined area around the hut (if there is an area limit, it would be nice to have a visual range like the fort and watchtower). I didn't realize that repairing was used like a tool (like the destroy tool). Maybe if repairing is a big enough mechanic you could make the repair tool accessible near the destroy tool since they behave similarly. Otherwise, some kind of indicator that once you clicked repair that you had a tool active would be nice, such as adding a repair hammer to the cursor position or something like that.

One more bug I found:

1. The launcher doesn't respect windowed mode. Even when you select windowed mode, it launches in fullscreen. [edit] it was like that the first couple times I launched but now it respects windowed mode...  I wonder if it was related to me having a resolution 1920x1080 selected (which is not available in windowed mode) when I clicked the x for windowed mode. Visually, it changed the dropdown for screen resolution to 1680 by 1050, but launched in fullscreen. However I've tried reproing this and am not able to. I'll let you know if I get a repro.

Developer

I'm glad you enjoyed the game! The repair hut is still not completely finished, i will take your ideas into consideration. There is a yellow square on your mouse when the tool is active, but it can be pretty hard to see it haha.

Regarding the resolution and windowed mode, i don't really have an answer. It shouldn't be anything that's caused by my code since all that stuff is handled by the Unity Engine itself i think.

(2 edits)

Found some more bugs, though some are hard to describe repro or may be difficult to repro.

1. Sometimes tiles which are under attack by enemies remain locked in that state even after all ships are gone.

2. Some tiles in my game are messed up. They have a development on them, but the development is invisible, so it looks like Plains, however, clicking shows the real development. When the tile is destroyed by an enemy, the plains tile does not disappear, as in visually there is still a sprite drawn on that tile, but the ships pass through. I would guess that a zombie plains sprite is being drawn on top of the real sprite. I can share with you my save file in which at least two tiles are like this if you tell me how. If I had to guess, I'd say this happened during the save/reload roundtrip.

3. I discovered that enemy ships will stop and fire at the castle if they are in the wrong row. That's neat, but something is wrong with the mortar AI when this happens. I was seeing a red mortar square shooting at the castle when there were no enemies in range. I assume that meant a mortar was shooting at it, but couldn't catch a mortar actually being fired at the castle (I could have missed it).

4. Whenever you "Continue" a game, you get the level up (new population reached) screen and a beginning tutorial tip.

5. While loading a continued game, it shows buttons for placing your castle and port, and to reroll the map. It should probably stay blank until loaded, or those buttons should at least by invisible+disabled.

6. Regarding a previous bug I mentioned about clicking through UI, you said that you can't click through buttons, but I've verified that I can click through the build menu, both the category tab buttons and the build buttons for each development.

7. When a damaged tile is repaired by a repair hut, the full health bar does not disappear. (Since all other tiles with full health do not have health bars, I'd assume when healed it should disappear, if not immediately, at least after a couple seconds)