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(+1)

I went into this expecting to maybe be underwhelmed, and my goodness was I wrong! This is actually a really well-made game, and feels refined in lots of ways that I didn't expect; for instance, the player's moveset is pretty simple to learn, but is satisfying in the way it works with the enemy animations and behaviors (perfectly hitting the flying enemies or baiting and then backstabbing a wolf are some of my favorite moves). Or as well, the whole concept of reaching into the past or future to deal with certain enemies is really neatly executed (though it sure is tough to keep your crystal from being destroyed). The only thing I'd change is to maybe have the big white boulder enemy (the one with the cannon) not move so fast, as it makes it very hard to figure out how to kill it before it reaches your crystal and you lose. Other than that, this felt great to play, and was super fun!

(2 edits) (+1)

Lol the title art is the one thing I'm not good at.

I did try to make the boulder enemy slow (enemy speed is set to 1), but if it still felt quick, I'll change it after the jam

I'm glad you enjoyed this game! This one was a fun one to make