When thinking about implementing a running camera movement, it sounds hard to fit in a way that it will feel natural, yet you managed it. Feels very good, not only running forward but also turning and other movements.
You managed to create a lot of scenes with a lot of action, which is quite impressive.
One small piece of feedback from me is related to the helmet and HUD. The warning sign could be less transparent, smaller, and put in the corner of the view. Similar to the broken glass effect, it would be slightly transparent. Also, the helmet interior (texture) had strong lights from the environment, which broke the immersion - you have no lights in the helmet.
Amazing amount of work with polished movement, good job!