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This could have been an Awesome game really, if just there was a bit of explanation of what is going on, like "why am i changing powers ?", or "is this an ennemy bullet or the background ?", the art style is really good, but the gameplay needs rework

Thank you for your feedback! As I started making this game at 5th of this month, I had less time than given, I was unable to do some fine tuning to those aspects you mention, I did my best to indicate when an enemy attacks with vfx and sfx, but that wasn't enough as it seems like. I wanted it to turn into a bullet hell as the waves go up, and player has to position carefully to avoid attacks most of the time (except the bone enemies which are always going near player, so you have to dodge them but else is up to positioning), I mostly want the game to be a little bit challenging but not unclear, and for the changing powers aspect, it was explained in the instruction stage which also mentions controls, but the lore of changing powers did not made into the game due to limited time, if I could, I would like to add lore to that but I couldn't.

Sorry if did not understood the instructions correctly, continue making games !

(+1)

No problems, I knew instructions stage is not a good place to explain this mechanic of the game, I get it people tend to skip the part that mentions the controls, I would like to add a tutorial to explain this mechanic, which would make this aspect of the game more clear, but there was so less to do with this limited time :/.