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(+1)

Fair take with acuity! It was initially meant to be a meta-stat: at one point, there were meant to be a few event-related puzzles that could also be skipped with high enough acuity, but that idea ended up falling through after i found it to not blend well mechanistically with the rest of the game considering the genre. Like you mentioned, it ended up being more of a companion stat, though I agree that its utility can definitely improved!