Lol, I get where you're coming from, sometimes I tend to be cautious too whenever i worried i'd be locked into decisions :p
Fair take with the endings! The "A" endings were meant to elicit a "distant" and "objective" feeling, something akin to "this is how the world is affected" though I do see how it can pull away from being something that's engaging/unique. The protoform cheese was definitely something that occurred to me and was why these costs were so high to begin with (used to be gated by the original "challenge mode" balancing); now I just consider it a feature, and that whoever pulls it off has earned the cheese lol
Yee the final eye upgrade could be a bit more interesting. The effects were all done with CSS, which I'm still learning to get better at, and i wanted something that was different enough but also not a migraine inducing nightmare (the red-stage filter was reportedly a problem for a small portion of players, hence the option to toggle it off). The hue shift is definitely a neat idea!
Thank you for playing!! :D