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Pretty catching game. But there are a few bugs and many things to polish. 

Bugs:

The resolution is a litte messed up and many things are blurred a bit.

The garden doesn't work right now. I bought the seeds, but I can't select them in the garden menu

The UI is still in the "Choose champion" menu ab blocks from prestige.


Suggestions:

For Pokedex completion, it would be beneficial to sort your catched pokemon by Index.

For fast leveling or pokedex completion, a x100 button in the catching menu and a x10 button in the pokemon menu would be great.

For the casino and garden. I don't think it fits in the game right now. It is obsolete in my opinion. The garden is a good idea, but not really beneficial. The casino worked in the original games because of save scumming, which you can't do here really. 

Expeditions. Available pokemon for expedition should be on top of the list.


Right now there are too many visual or functional bugs to enjoy it to the full extend. Maybe start with fewer functions in the game and evolve the game, when something works well. I guess this is AI generated. Don't think AI is capable of polishing a game to the full extend.

Anyways. I think this game got a pretty good concept, but polishing everything will be a lot of work. The start is pretty funny, but launches way to fast in my opinion to brute leveling with candys.  

🙌Thank you for this excellent feedback!

You're right on several points! We take all feedback into account.

For the casino and garden, we did want to add these options, but for the moment we haven't found the right balance between profit and interest, so we're leaving them as they are, but they will be completely redesigned. For the X100, this won't be a problem, and if it improves the experience, then it will be added.

We have noted all the other points. Thank you very much for your feedback. We will continue to add new features, and once we are completely satisfied, we will focus on polishing the game entirely, function by function.

This should be seen as an experiment (that's how we see it). We are using AI for the game code, and we want to evaluate the limits and potential of this constantly evolving tool. Even though there are quite a few bugs, the execution speed is formidable and allows us to test lots of things in record time.

This game was created purely for fun and experimentation, with no ambition to sell it or make any profit from it. The game is and will remain free for its entire lifetime.

We hope to release a build very soon that will fix as many of the issues you mentioned as possible! Thank you very much for your constructive feedback. Please keep us informed!

Thanks for your fast replies to all of the comments.