Great concept and game but 11 PM is very miserable to play.
either i had the worst RNG known to man or you constructed the most frustrating thing I've played in the past few months.
this level has a chance to either spawn a head and hand, or 2 heads at the same time to start off the level, usually spawning in 2 different lanes which already forces you to choose on which to defend because you have no sparkles to spend on defense other then 1 star. But for some reason I kept getting the 2 head spawn instead of 1 head 1 hand, which caused a lot of level resets because no matter how much i tried, even if i place 1 star down, the other head will be too far in it's lane to actually defend against it, meaning if there is 2 heads at the start you have to instantly reset the level.
Even if i get past this very frustrating start to a level (i usually have to rely on getting 1 hand and 1 head), i have to deal with the tricycles which get body blocked by every other enemy, essentially just allowing them to steamroll all of my defenses and cause an unfair loss. there was even a point where a tricycle was body blocking another tricycle which i literally couldn't defend even if i wanted to.
Please don't get the wrong idea though. This game is great, and I want to see it thrive. But i really suggest making it a lot less RNG based and maybe tweak the difficulty when it comes to enemies and how they spawn.
As of writing this I quite literally haven't gotten through 11 PM which is a shame because I really want to see what else the game has to offer, but I am stuck with the 2 heads dilemma and I cannot be asked to play for another 2 hours trying to get through this level.