Thank you for your valuable feedback.
It is a painful point to have pointed out, but your analysis is spot on. I also fully acknowledge that while the game appears to offer many activities, it is essentially empty in terms of actual mechanics.
In truth, my ultimate goal is to create a high-freedom NSFW RPG featuring combat and skills. (Think of it as something like Skyrim with various slave and adult mods installed.)
However, the realistic constraints are significant.
Until very recently, I was practically a solo developer, with just one person helping with coding in their spare time. (An additional artist joined us around the 1.6 update.) Even now, implementing simple systems or additional features requires coordinating with the programmer's schedule. And unfortunately, while I can handle most of the art and planning, I do not have coding skills.
I am fully aware that the 'gameplay' aspect is lacking and receiving poor evaluations. However, I have not abandoned that aspect. I definitely plan to reinforce it in the long run.
My current strategy is to produce and fill the game with as many assets as possible, ensuring that the 'Porn' experience remains satisfying. At the same time, I am working to build a development environment that will eventually allow me to achieve my original goals.
It is true that the project faces hurdles. That is why I am focusing on delivering art that is worth far more than the game's price. Even if the gameplay expansion I aim for is delayed, I want to ensure this game functions, at the very least, as a 'Porn Viewer'.
To summarize:
- The features you mentioned are things I desperately want to implement as well.
- A full-scale expansion of gameplay is difficult 'right now' due to our team's situation.
- I am viewing this as a long-term project.
- I am committed to including visual content that exceeds the value of the price tag.