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I’ve made a major decision regarding the future of the project.

I switched from Unity to Unreal Engine 5.7 and completely rebuilt the game from the ground up.

The setting has changed as well: the game now takes place in Feudal Japan, with strong spiritual and horror themes. The world will feature elements such as a minor Koi god and an unsealed spirit, deeply tied to the narrative and atmosphere.

The map design has been fully rethought. The previous version was a generic forest with randomly placed locations and objectives. The new version is a carefully crafted environment with clear points of interest, meaningful navigation, and a strong visual identity. It’s designed to be both readable and striking, not just dark for the sake of it.

Because of these changes, I removed the old build and replaced the game page with screenshots from the new version.

This time, I won’t release a playable build until the core vision is properly in place. In the past, I rushed content just to have something to show, and the result was a game that didn’t reflect what I actually wanted to create. I’m not repeating that mistake.