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Thanks a lot!
The last 2 levels are definitely meant to be more demanding, but I'm glad the strategy side came through. I'm planning some upgrades that should help with precision on the 6th level without flattening the challenge.
Really happy you liked the vector look too - that smooth feel was the goal. The only difference for me is that I was inspired by 2D vector graphics from the 80s (Mugsy and Level 9 adventures) :)
Thanks for playing and for the kind words!