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Absolutely gorgeous art direction! It is just so aesthetically pleasing to the eyes, the pastel colour palette on that slightly off-white canvas, with the world rendered in that washed watercolour post-processing effect is just SO GOOD. It’s especially beautiful when the world slowly reveals itself and it feels like a painting being gradually drawn on a canvas.

And did I say that the violin and the flute are just the two of my most favourite instruments? I loved the music so much, it’s so calm and relaxing and has got a certain feeling of nostalgia to it with its slightly melancholic undertones. Combined with the art, it makes the atmosphere feel very peaceful and zen, and evokes the fond memories of reading a fairy tale book from one’s childhood. Absolutely wonderful!

Some of the scenes I really loved:

The twin jizo statues in the field of nemophilas and morning glories

The fox shrine beneath the cherry blossoms

And these two especially wholesome ones. Really love the little ducklings!💖

Would love to see you folks build upon this further. I think it might be nice to improve the pathfinding for the ducklings a bit since the ones further down the line kept staying behind, especially if the line had three or more at once. Also some kind of restriction against using the reveal ability without any limitations might help in making the gameplay loop feel more engaging, since it would encourage the player to be more thoughtful in their actions.

I also went ahead and checked your other project Rokoh and it looks absolutely fantastic as well. Classical Japanese aesthetics are some of my absolute favourite, so it looks like a real treat for me. I’m definitely gonna check it out properly when I have a nice chunk of time in hand. I’m curious though, did you write this haiku yourself: “朧々の… 儚き命… 煌めかん”? Cause I couldn’t find it in literary sources myself, though it’s likely I didn’t look hard enough.

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Thank you so so much for your great feedback! I'm delighted to hear you liked the visuals and the music, especially as the soundtrack was composed, played on my instruments and recorded by me 🎻

Oh you even checked out Rokoh as well, that's so kind! Yes all Haikus in that game were written by me (I'm Japanese and Swiss) to fit the in-game moments 🐸

By the way I remember seeing you back then on the thatgamedevbistro servers team-recruitment board, where you mentioned being a doctor doing gamedev right? I was surprised to see that as I'm also doing gamedev alongside currently being a med student, never met someone else like that until now haha

We're planning to incorporate ideas from this jam game into a larger project we're currently developing, so we'll definitely be thinking about interesting reveal-ability limitations and variations. It may become a bit more puzzly but we'll see, there are so many options :) 
If you’d ever like to casually follow our development or chat with us, we also have a small, newly made Discord server named "Harpy Seal Games", just thought I’d mention it in case you’re interested 😊

Again thank you very much for your thoughtful message 🩵

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Woah, you actually played and recorded them! That’s just so very impressive, I am totally in awe. 🙏 The most I can do is play on my Casio keyboard, so I usually just use VSTs when I’m trying to compose something myself. I’m just an amateur though ha ha.

And wow, you wrote the haikus yourself too! That’s some sheer dedication to one’s art. I’m excited to check them all out when I play the game with some proper time in hand. My Japanese is only at the level of modern literature with some basic familiarity of classical forms, but I’ll be sure to take my time to appreciate them properly!

I’ve never met someone else as such doing gamedev either, so this is a pleasant surprise for me as well! Most of my peers were, well, very muted creatively, and I really felt lost and out of place having no one else to really share my creative passion with. In a country like mine with an enormous patient load, the work environment in the medical field is just soul crushing, it reduces a person to something… not quite human. Thankfully I’m gonna be moving into a branch focused more on research and academia, so maybe I will find my place there, and also find more time to pursue my creative endeavours.

I just saw your ongoing project now on your website, the premise looks very interesting and gives me Rune Factory vibes. Mikos are also one of my favourite character archetypes in Japanese media, really love their traditional red and white outfit, very elegant and graceful. The reveal mechanic could work really well, maybe with her holding a kumiko lantern, could lead to some really cool light effects I imagine. Lots of interesting possibilities to explore.

And sure I’ll be visiting your discord! (I’m guessing the link is on your website.) Would love to observe and learn from your creative process. My best wishes to you folks!