Thanks for the comment. Do you think it would help to just make the tutorial a bit longer? Right now half of the tutorial is more or less "self directed" as in it shows you a pop up about stuff as they happen (like parry and stun). I'm not sure if forcing the player through the process to learn about them is going to make things better or worse cause it already feels a bit long.
For now I can't think of any reason you need to know what happened in the past time frames. Personally I kinda needed that during development so I can inspect them to make sure there were no bugs lol. Honestly it's mostly left there for visual symmetry as the current time frame is in the middle. I just thought that makes sense cause your hand is centered as well. I think perhaps greying them out would better suggest that the past is not important?