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Thank you for the very thorough feedback, it’s very much appreciated!

As for the aiming, it was meant as a way to simulate moves in the games missing, but I completely understand, and will remove that as of the next update.

In regards of money, the Pokemon in each area gives different amounts of money, as well as the upgrade in the Stat Shop which lets you achieve more money per kill, but I will look into updating the progression, so the beginning of the game don’t feel as daunting - and the upgrades feel meaningful.


The game actually has a save function already, but it somehow broke once I switched to HTML5 for the Itch upload. It’s first on my bug-list.


Thank you for playing and giving your thoughts!

(1 edit)

edit: I misread your point of more money per wave. I'm not sure if I'll add that feature right now, but I'll keep it in mind.


I will also note that each stage is meant to be locked until you’ve completed the previous one. This is fixed from version 1.0.4 onwards. This should at least give the incentive to move onto later stages