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(+1)

Playing on fullscreen adds a second level of challenge; It’s all repetitive but it’s hard enough for “average mouse clicking”.

I won’t keep developing it but it’s nice to know that simple mechanics like this are enough to make a whole game functional.

“Fun concept” -> We usually tend to overdo mechanics to try create a bubble of fun, but in reality all you need is just one key aspect that really embodies the pace of the game.

Thanks for playing!!!