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I saw you mention under another comment that a lot got cut from the game, so I'll try my best not to critique too harshly. 

  • What I will say about what I was able to play is that the shooting mechanic could use some work. Having enemies spawn from behind you and not being able to turn around to shoot them didn't feel very nice. 
  • I wish there was a little more visual feedback for taking damage, especially since audio couldn't make it in. There's nothing to tell the player how many hits they can take or how much damage they've already taken.
  • More i-frames from damage taken would also be a nice QOL feature for the full game.

Good job (˶ᵔ ᵕ ᵔ˶)

(2 edits) (+1)

Thank you for playing! We will take your feedback into account.

Perhaps I shouldn't have commented on the state of the game so much. It is my opinion that you should critique the game for what it is. I'm sure that everyone who submitted a game had to cut things from their project they wished they hadn't had to. It would be unfair to give us special treatment because I said something about it. As much as I would love to tell you all about the game we had planned to build, it would be irrelevant to the game we submitted. What was submitted is what we were actually able to accomplish in the time given, which is all that counts. We are all happy that we got anything submitted at all, though, everyone on the team wishes we could have gotten closer to our concept before submission. We hope that it is at least a little bit fun and gives a taste of what we had planned to build.