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I can think of two possibilities off the top of my head:

  1. The web version is messing with the latency. Have you tried it on browser to check the timing is what you are getting locally developed?

  2. Selection bias - aka. Your audience is game devs worn out from a month long game jam, fat from christmas dinners, trying to rate as many games as possible >_< Maybe it’s fine but we’re a bad audience lol

I liked lots about your game, but i did think the timing was fairly punishing.