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(+1)

Very cool game. I think you got the initial proof of concept down quite well and the next steps would be adding more content to it such as more floors, enemies and dialogue etc. 

Here are few bugs that I have encountered:

  • Entering either bathroom during the prologue places the player into a debug room they cant move in.
  • Later in the prologue when speaking to Sadie when she is directly in front of the elevator, if the player initiates that conversation when at the right of her she is unable to execute the move action and the player is locked in place.
  • On repeat fights of the Japanese School boss you are placed immediately into a dialogue box stating if you want to kill him, without having fought him.

Apart from the bugs I think this overall in a very good place, having unique art is very impressive to see in RPGM games and really helps to elevate the standards of it. Combat will likely need some adjustments I noticed that without particularly aiming for it or buying any upgrades I would reach enough of a DEF stat that no enemies where able to damage me. Maybe make the transformation debuffs a bit more debilitating? From my experience it seems that the transformations are mainly just a minor stat debuff, perhaps have them replace skills to help differentiate them? Additionally on combat would be good to explain the "Brave", "Skill Levels" and "Talk" functions, currently "Talk" doesn't seem to be doing anything.

Other than that, again congrats on the initial release! Hope that you have the motivation to continue as this is a fun little game already.

Thank you for the feedback! The bugs you mentioned should be fixed by the next update, so thanks for letting me know!

As for the combat, I'm currently experimenting with the transformations from the card draws and enemies so hopefully by the next big update it won't feel like you're gonna steamroll the enemy or vice versa.

A graphic explaining the extra combat functions were supposed to be added but I haven't finished making all of them, so sorry about that.