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(+1)

Thank you so much for the feedbacks!!! A lot of things were rushed because I ran out of the time hahah... I'll take note about the controls and the fruits!! Maybe in the future I'll make it so something pops out to inform the player that the item is interactable or maybe highlights the items instead of colliding. Again, thank you for the wish and advise!!! 🙏🏻🙏🏻🙏🏻

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As “another pro tip”, use an area2d to check if the player is colliding (around) with interactive objects; So instead of doing labels for each fruit you just do one general “cast” and that’s enough to verify if the player can interact.

Myself I create stuff like this just for this kind of casting. It can be attached from a simple “billboard” and up to NPCs. Try studying a bit of polymorphism and “ECS”, which both will give you enough route to expand, build and debug a lot of your future projects (And this one also if you want to keep adding stuff to it).

That was my 2¢ but overall the actual pro tip is: Games are a farce/illusion, just focus on making pretty farces/illusions and that will do for most games (shaders and baking textures/lights exist for a reason…)

Thank you so much for the tips! Will definitely try to delve more into those areas and how to apply them!!