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Really fun concept — the oven-as-character idea is instantly readable, and the chaotic local multiplayer vibe comes through nicely.

Curious how you’re approaching sound for things like ingredient pickups, fire intensity, and player collisions as development continues?

Well we wanna keep collisions for the player because its funny trying to hinder people and keeping the sounds as goofy as possible, with new areas being added later on itll mostly be playing it by ear, thanks so much for playing:)

Haha classic!

Need any audio for future projects drop me a dm! 

Nicbelhok@gmail.com, I have some low key projects that could use sound / music if you'd like to hear more :)