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(+1)

Very cute game! Really good use of the art and music assets and feels pretty polished. I also love the concept and the dialogue is very silly (in a good way)

A couple things I noticed:

1. I kept getting caught on random collisions between scenes, which would softlock me and force me to restart

2. It also wasn't immediately clear that the F key was how I continue dialogue since it's a bit of an odd key (I thought it was just to activate talking). Maybe add a little sprite at the bottom of the textbox saying "F to continue"?  But this might just be a me thing

3. The timer also didn't make a lot of sense to me at first. I learned that I had to go to the next room before it ran out once I died, but I'm not sure why it exists as it rushes the experience but it doesn't seem clear why it's implemented at all. 

It's very cute though and I would love to see more of what you do in the future :)

Thank you for checking out my game!!!

1. Yes, I've received quite a lot of feedback on buggy collisions and will try to fix them in the future ๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป

2. "A little sprite at the bottom of the text" idea is genius!! Thank you!! I actually ran out of time so I didn't managed to implement proper indicators for the user so I just slapped them on the dialogue box while rushes in panic HAHAHAHAH 

3. Originally, I wanted to make it so when the timer runs out, a cutscene of the civilian comes back and freaks out when they see the villain (you) and accused you of doing bad stuffs no matter what you did (good/evil), thus adding penalty (evil score) to your accumulated score and you'll be teleported to the next area but again, I ran out of time to develop them HAHAHAHAHAH 

Again, thank you so much for the elaborated feedbacks, really appreciate them!!! ๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป