The art style well supports the emotional atmosphere. The use of voiceover adds a lot of intimacy and weight to the experience. What stood out to me the most is how the UI interaction itself aligns so closely with the story’s core idea: the difficulty of speaking, the hesitation, and the emotional blockage. The text fills the screen, and you have to wait for the mom to finish speaking before you can click, even though in your mind, you already have so many responses. That interaction design itself is the experience, and it fits the emotional intent of the story very well.
This game expresses the jam theme that is about wanting to reach out, but not quite being able to in a delicate and thoughtful way.