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Using Potato settings, I need to already be blocking before Katherine starts the attack animation. I have yet to successfully parry a single time. CPU utilization is at 15%, and GPU at 10%. I think it might be time to add in a pity system: either increasing the time allowed for the QTEs with each failed attempt or adding a skip option after several failed attempts.

So your system isn’t under load, but your actions are still being registered later than they should be? Could you send me your save file? You can send it to me on Discord or by email.