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Been greatly enjoying the game so far, but I've run into a number of bugs. Two of the ones I've run into crop up quite often:

1. Voice lines don't always play properly, and sometimes clicking too early into a scene will screw up the sprite's positioning (as in, clicking to fast forward the text while the sprite is still moving around sometimes makes the sprite stop moving before it reaches the right place and be stuck halfway offscreen.)

2. Fast forward screws up the code. If you have more than two or three things on screen running your own code, the parser will skip steps entirely, meaning that sometimes you can't beat a level if you try to run it in fast forward. This is not consistent, it skips different steps every time, but the more stuff you have running (and the higher fast forward you're at) the worse it gets.

Also worth noting: the "dad capture chase" level in the forest? I broke it. You can cut off the helicopter thing's escape through clever use of the cast rune, I can provide details if you need.

Thanks so much.  I'd love to get details about the dad chase.  Please send me an email at bobbylox@importantlittlegames.com