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Guess who got his hands on a windows >:) 

The game is quite overscoped for a week long beginner jam, but you did pretty well in quite a lot of stuff. For example, the visuals and music are super good, and the story idea (although having little connection to the theme) is solid too. 
I think the overscoping also led to a lot of things not being fine tuned, which hurt the experience a good bit. 

The narrative overall feels slow. Many of the tasks are kind of repetitive and don't give much reward. For example, in the castle, all the clues you find point to the same fairly unsurprising conclusion without adding new information or meaningfully deepening the mystery. This makes progression feel more like repetition than discovery.

Like I said, the music is great, but there were only two tracks, leaving you guys with little options for song choice. For example, the music goes hard af while ur eating breakfast xd. That lack of sound variation greatly exacerbates the story’s slow, repetitive feel. I must note that when the music does finally change it's rlly effective and certainly a top 3 highlight of the gameplay. That ending was rlly good. 

If you go on to fix these issues I think this game could actually be rlly rlly solid, so great job here and keep it up!

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indeed, i didn't had to much time to make the dialogues, to make theml interesting enough, due to the time limitations, i would had really hoped for it to be less repetitive, but when i decide to give it another go and remake some of the things i'll make sure it feels like you are actually exploring and finding some good clues, i'll take your opinion into acount, thanks.

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Thanks for playing ! Yep, we clearly overscoped. I knew it, but I didn’t want to limit my teammates’ creativity. There are so many things I’d like to fix or change to make the game better. We’ll probably work on it, since the whole team agrees that this project deserves better. We’ll see what we can achieve without taking too much time.