I played for about 15mins. Used only the default character.
Some thoughts while playing:
- I do not see the point in ever picking an upgrade that subtracts a stat. Intuitively, it seems safer to always pick the upgrade that only increases your stats. I have also seen at least two sets of upgrades while playing where two of them increased the same stats, but one also subtracted a third stat so there was an obvious choice.
- I am willing to concede this one as a skill issue, but I am a terrible masher and do not enjoy doing it. I played on keyboard, though, so maybe it's not so bad with a controller. Usually when the prompt came up I would switch from mouse to spacebar so I could use two fingers lol.
- I am still not too sure what the endgame is exactly. Is it to rack up as many points as possible? To survive? After a while of bouncing around, the game kind of plays itself. It feels like it needs something to encourage more intentional play, like a wave system where you need to rack up enough BP points in time or you get a game over.
- I think the current letter ranking system might be too basic. For this type of game a more clear "number go up" feedback for scoring might feel more satisfying.
- It would be nice if the gained BP was displayed somewhere on the screen while playing. Right now, the main motivation for multiple playthroughs is to farm BP to unlock the other bros, but there is no way to tell how much I have gotten until after I quit / die. Also how long would it take to farm the 8k BP for the third guy? By that point shouldn't you have accrued enough levels with the other characters to make them more viable?
- Could be just me but I think the fullscreen option is easy to miss. Was originally going to write down how I would appreciate a fullscreen mode and then I accidentally pressed the "windowed" button and it turned on.
- I really like the character designs and aesthetics, especially the title font.
Had a long day today, and watching the ball guy bounce around and obliterate enemies was surprisingly relaxing. Keep up the good work.