I enjoyed the atmosphere, the music, the attention to detail in this game. I think the bows, trims, and flowers should add to the style points some bows are cute some are elegant but over all i found the process of making a dress very tedious and frustrating. My hand as the "mouse" and the space bar as the foot of the machine did not work together as it should. When you sew you're often pressing your foot on the pedal and guiding with your hand at the same time only stopping really to adjust. The mouse seemed slower than the foot of the sewing machine and made me incredibly frustrated. There needs to be some kind of dopamine sounds you could add once you sew each section and chances to undo the stitches and try again with a seam ripper would be nice. I appreciated the forgiveness about not going over that curve well however it wasn't fun to struggle. As someone who sews these kinds of dresses in real life, this was REALLY realistic in causing frustration lmao. Though as a game I think the point is to be fun. Cutting the patterns was fun tho a snap grid would be nice. decorating the dress was fun however it as frustrating getting trim around the bodice, on the edge of the seam of the sleeves because I couldn't rotate the camera to see what I was doing. Overall this game has REAL potential. Its attention to detail really seems like the creators KNOW how to sew however, it needs work to make it fun to actually play. I would also like the satisfaction of seeing the client WEARING the dress you made. A few ideas for the UI is to have an opt out version and that version be a mini game for the sewing and save the original for hard mode. A few other things, there should be an undo button on trims that is visible because I didn't understand that pressing right click with the scissors will exit you out of trim and pressing the pin again would unpin it? I think I did it right. I hope you guys will continue your development and don't take the feedback too harshly. I want this game, it's wishlisted on steam keep up the good work.