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first try was the urchin. his way of messing with the player is interesting, but it would be cool if i could see where he is going to place a block instead of it materializing there so i could maybe prevent it and can be more pro-active that way.

2nd one i don't remember but he inverts your controls

3rd one was the ghost. this one can fuckup your whole board if the shuffler isn't feeling like giving good pieces.

(+1)

Thanks for the feedback! I'll add a more natural difficulty progression for the next demo

looking forward to it