Played for roughly 50 Minutes. During the first Game, the Colonists at one Point simply stopped doing anything, moving or harvesting Stuff.
Tried to mine out a floating Block, couldn't do it, everyone refused to mine the Block below it. That's nice, I'd prefer it falling down then tho. Didn't test if this works with digging Tunnels and Mines, or not. I think you should be able to dig Tunnels and Mines if you want to. I also think you should be able to dig further down below the current Starting Level, but maybe that's coming.
Why is the Camera stuck to rotate in fixed increments instead of Smooth? Also during moving the Camera few Times I got jumps like it was snapping to increments, or lagging a bit.
Is the Map going to stay fixed size, or will you generate it further outwards?
Beds don't work, you can build copies of Geysers and Lootcrates for no Ressources everywhere. Including a Water Geyser coming out the Top of your House (you also have no Roofs, so I used Floors. When you show only the Z Layer below a Floor you get a bit of a flooring artifact which looks weird). You can deconstruct the free Lootcrates you can copy-build for Bread, resulting in endless Food.
I assume the Interface is just placeholder for now. It is also missing quite a bit of Detail on Information I think. Descriptions of the Skills, the passive Traits, a small Bio for each Colonist, etc. some Informational Stuff, some Fluff Stuff.
A few Times I seemed to be accidentally scrolling through Z-Levels when using the Mousewheel only, instead of Strg+Mousewheel. Whenever I actively tried, I couldn't reproduce it tho.
Priorities seem a bit skewed, if you change them around, to prioritize deconstruction, or harvesting etc. the Colonists stop eating.
When zoomed all the Way in, the Lighting on the Arms of the naked Colonists looks off, probably an Issue due to the Normals being a bit skewed thanks to low Poly meshes.
There isn't much to do at the Moment, I build a small Hut with the non-functioning Beds inside, made some Helmets and build a Box that does nothing, I believe that's pretty much all there is to do, apart from cooking, since that didn't work from my Infinite Bread, but I assume that it actually works if I'd have harvested Berries.
Colonists only eat a single Loaf of Bread for a Quarter of their Foodbar, even if they're completely starved, instead of filling themselves up.
It would be really nice, if instead of the current Dialogue Boxes above their Heads just saying they talked about XYZ, they'd spout some semi-coherent Lines of actual Dialogue.
Pathfinding works, but seems to always just take the shortest route, some different Terrain traversal difficulties could be nice, to discourage climbing over a single Block in the Way, instead of comfortable walking around it i.e.
Music is nice and relaxing, it fit the Feeling well enough.
I like that it's a Dwarf Fortress/Rimworld/etc. Clone that's actually in 3D for once, with working Z-Levels. I always find it stupid if the Game is topdown 2D, and you're forced to cycle through the Z Axis, but in 3D it works well enough. I *think* there could be a better Way to handle it, which could improve the Controls by a lot, but I very much do not have an actual Idea, so it's probably fine for now to leave it as is.
It is obviously very barebones at the Moment, but the Things that are there work, and I think it could be a great Game once there's actual Content there.
There are basically no Button Shortcuts or anything for Stuff, I think that'd be nice to have. Something for harvesting, building, Hauling, Prioritizing a Task, moving up/down Z-Levels, pausing the Game, etc.
It'd be nice if the Huts would work indipendently of the Terrain on Z-Levels somehow, so you can look inside your Buildings without having to hide the Mountain behind it if you wish.
I don't think the Walls need to be 3 Blocks high, 2 could do it, or allow Players to build Walls Block by Block.