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(+1)

Really cool, very creative take on the turn-based combat. Just needs stances to be more readable, I don't know who's doing low or high guards, and it's hard to tell when my parry is coming out since there's times where it'll completely miss a whole sequence and I can't tell if I'm just mistiming it or if the game didn't register it. But a lot of the art is still placeholder,, so there's lots of room to improve on something that shows a lot of promise already. Getting guard broken and juggled by a mob goblin is pretty wild.