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(+1)

Feels way better than the last time I played it, but I accidentally hit the PYW a few times when I didn't mean to. New power-ups are nice. 15 waves do drag on for quite a bit, though, I felt it had already run its course around wave 6-7  (died on wave 8). The enemy variety is appreciated, and most of them bring meaningful differences to the table, but the jumper just feels like a slower normal crab.