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(1 edit)

In theory, this is a really good game concept. Not bad, but the biggest drawback I see in it? The time management is really difficult to maintain. Between how frequent the transformations are and how often I get stat drops from random skill checks, I can't keep up with it all while still affording to pay Beck and investigate. Maybe a lower frequency on skill checks and make transformations once every two days?

Or difficulty settings. More difficult = more skill checks;; less difficult = less skill checks and TFs (people like TFs, hence why they happen twice a week

Yeah, that would actually be perfect. That way people could still have it be difficult if they wanted, but the more casual players wouldn't have to struggle as much