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(+1)

thanks for playing! The target test being the main gameplay loop is a placeholder, it was pretty much the minimum amount of work necessary to get the demo in a playable state. I agree it would probably get repetitive

the shotgun does have knockback, but it is additive to your current velocity so if you are falling it will slow your fall rather than immediately bounce you up like the force-a-nature. If that wasnt obvious then i probably need to either buff the recoil or play with having it give you some minimum velocity in the direction of the recoil (maybe just in the y axis)

I'll try out being able to aim up/down while wallsliding, i think that is a good suggestion. I like the idea of having a fast fall to go crazy fast landing on slopes but it wouldnt mesh well with having to aim downwards while jumping the way it currently works. 

Thanks for the feedback, it is much appreciated! several of your previous suggestions improved mage tower massacre as well.