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Music made for a game inpired by early Flash horror games (2004–2006)

A topic by Randomguy#3126 created 8 days ago Views: 83 Replies: 4
Viewing posts 1 to 3
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The song

After looping for a while, how does it make you feel?
Does anything feel off or uncomfortable?

Any feedback will be greatful!
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Hey Random,

I looped the track a few times and after giving it a listen I'd say that it has a very open ended feeling. The track is inherently happy sounding however if looped and added with some sinister visuals it would be very easy for it feel forced or fake happy. Like there is something ominous underneath. Which given your flash horror game description may fit perfectly.

I will say since the song does not have anything inherently dark in it like minor or dissonant melodies/chords. So if you're inherently trying to make it sound darker I would add something subtle and dark. Like making the bass more distorted or some background quiet high frequency ambience that occurs halfway through the loop.

Here is something I made a while ago that might help with ideas. 

https://soundcloud.com/musicbyajargie/the-darkness-of-love/s-1R0dWebxC36?si=dabf...

Your song music wise has complexities and I like it, I would say check out uploading files to Soundcloud instead of Youtube since it's easier to loop and doesn't compress audio as heavily as Youtube.
 

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Thanks for the feedback Argie!

Some of the issues you commented are intentional and you made my day with your comment by mentioning them. I was producing the song with the intention of something that you could heard in the flash games of that period , that's also reason of why it is that compressed the audio (make it seems that has been exported with an old software) and why it sounds something that a begginer will do (that's why I used the functional harmony of C major for example). However, also making something that can also be distortioned when the game reveals it's reality and that's why it uses a minor key for it.


Again, thanks for your time and your comment and good luck with your musician career!

PD: Sorry if I made mistakes while writing, I'm not native.

No problem Random,

The compression is subtle enough it might be worth lowering the bitrate even more when exporting. Seems like you were able to hit what you were aiming for perfectly and using functional harmony with that in game is going to sound awesome! I wish you best of luck with your game and any music you create. Please feel free to send it to me when you finish!

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(I intentionally avoided reading the above person's comment until after writing mine so as to form my own opinion without influence).

The song feels laid back and does its job, I think. I feel as though filter you used does one of two things: either it works on a screen where the menu is intentionally designed in an old-timey way, or it's meant to be used in a horror theme. Both would work equally well IMO.

Compositionally, it feels like there isn't a lot going on. At about 0:18 where the song goes into its B section the melody remains on the tonic, which makes the song feel as though it's stuck in "neutral" so to speak. The song would have also benefited from having a little more than just basic backing chords every 4 measures. An example of this would be to have another chord just before the next part of the phrase - you can spice things up with something like secondary dominants, diminished chords, or even using voice leading to resolve back to the start when it loops.

I think the song is serviceable as it is, but in my opinion it also feels quite forgettable since there isn't really a clear sense of melodic progression.