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Hi again
I have just uploaded a .Blend and .Obj file formats on the 1.4 pack version to get a broader engines support

Hope it helps

(1 edit)

Thank you for your effort - really appreciate the extra work.

Turns out it wasn't necessary and I am just that much of a noob. If i disable 'import as skeletal mesh', it reveals a 'combine mesh' option, so long as that is disabled as well, everything imports individually. Some of the pivots seem to be off but I should be able to solve that.

Thanks again for the extra formats, i'm sure they'll be useful anyway, thanks for supporting the mega bundle (I would never have found these otherwise I don't think).  I'll be sure to grab anything else you've done that looks even remotely interesting direct from supplier!

You are welcome! It is nice to know you that you got it working. Thank you again for your feedback about the wrong pivot points. They will be fixed soon.