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(+1)

Menu animations are cool. The maps can get really big, which also means that a lot of enemies can end up spawning and flooding the whole map while I'm stuck with just the basic ship that's completely outgunned in every single encounter. I also feel like I got stuck on the level geometry a lot, especially around the doors they spawn from. The breakable obstacles can hide enemies underneath them too. 

(+1)

Thanks for your feedback.
Yeah a lot of people are struggling with the difficulty, I'm going to apply a fix today to make it easier with less spawners, also has that loading fix, so everyone can play, you're correct about the doors I'm also going to fix them, you're supposed to glide past not get caught.

The breakable objects hiding enemies I'll leave in for now, not sure what I'll do with them yet, I might change how the destruction works on it a little so the roof crumbles revealing them, but that requires a bit of time.

An unintended side effect is that if you destroy something it pushes everyone away if you're hit by debris, when I do a pass on those destructible objects I'll have it so they damage enemies/yourself, which is something that I need in now that I think of it.

Thanks again for giving it a bash, it means a lot