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This feels like a Dungeon Keeper like with bad UI and little explanation. Apparently its turn based with randomized upgrades each win?
To onboard players better, maybe start off with small enemy waves that get increasingly huge. I failed to understand the excavation system which somehow gave me more monster points. So at first i had a single gobbo protect my villainess...failing miserably of course. Next run i had so many little gobbos i couldnt even find a place to put them. Game could be cool if fleshed out.

Biggest todos are:
1. Conveying how the game works
2. UI scaling and positioning. Found out the fate screen can be scrolled by holding the mouse. Maybe a scroll bar should be added to at least indicate it.