Didn't manage to make it that far in the game. I'd just get pushed around by a sudden mob and die before I even get to figure out which direction they're in.
- Felt like I was taking damage from things I couldn't even see, only to find that I'm surfing on a wave of demons somehow. Probably needs that directional damage indicator you see in most FPS games.
- This is the first time I'm playing with the gravity mechanics, but it feels too binary in how it anchors you to platforms. Just jumping is enough to "disconnect" me from some platforms, even if there aren't any other platforms around. The camera also seems to turn around to align with the platform's direction, which made me flip around instead of just rotating my camera around where I'm already facing.
- The basic demons die in one hit, so I don't see any reason in using the shotgun. It's got a slower fire rate, and it's rare that things bunch up enough in the early stages for it to make a difference.
- The scale of the demons feels too big, or they're coming way too close to the player that it's hard to see what's going on. It would be good if they could stop temporarily after each attack, or their speed could be lowered.
also >stroming hell