Play 90SECONDS
90SECONDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #19 | 3.750 | 3.750 |
| Innovation | #27 | 3.500 | 3.500 |
| Overall | #43 | 3.375 | 3.375 |
| Polish | #47 | 3.125 | 3.125 |
| Theme | #54 | 3.375 | 3.375 |
| Graphics | #72 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
You have a broken gas mask, and you have 1 minute and 30 seconds to escape. Solve puzzles and discover the protagonist's behind mask...
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1
Where can we contact you?
jgaseniabas@gmail.com
Do you allow Cupertino GDC to record and publish media of your game?
Anything else you would like us to know?
I'm 14 years old. I've had the three most stressful days of my life. I hope you enjoy the game. It's a game where, although the timer tells you to go fast, the best way is to go slowly, looking at each clue or piece of the story. You have infinite deaths.
By submitting, you agree to all the rules listed.
I/We agree
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Comments
Please forgive my extremely long review of this game, I've played through it a few times and have a lot of thoughts.
Considering you're 14, and the fact that this is a jam game, there's a lot to like here. I enjoyed the music and sounds quite a bit, and I think the world you've come up with has potential. I think the storytelling is a little too on the nose sometimes, I feel like you could imply a lot of what's going on rather than having characters spell it out (for example, have Coward try to justify his actions and show his pride in ways other than flat out saying his pride consumes him.) The text could also use a bit of proofreading, as there are some inconsistencies (Coward being referred to as "Coward Cow" in some places, inconsistency on whether he is a millionaire or billionaire, etc.) In a game that focuses on storytelling and worldbuilding, getting details like this consistent is pretty important.
The mechanic of investigating and looking around different objects, while rudimentary, also has a lot of potential for environmental storytelling. I won't be too critical on this point because I understand with it being a jam game and only having 3 days, fleshing out the mechanics would have taken more time. That being said, if you continue to develop this style of game, I think it would be good to think of more ways you can incorporate information than just what's on the surface level, like having your character's comments on the things they see indicate their opinions on the things they're observing, or writing on top of a newspaper showing the perspective of another character on the events of the news.
In a similar boat of not being too critical due to the time constraints, I feel like some of the puzzle design could use some work. I thought the piano puzzle was a cool idea, but the capitalization of "PIANO" and "FACE" made the solution somewhat obvious. I'm not 100% sure how I would improve it, though. (Maybe something like a crumple in the note that in some way highlights the word "face" or some sort of repetition of the word in multiple notes around the room could work?) On a sort of different note, the final puzzle with the lights, while I think the one with the most potential, struggles due to there being no indication what the first color in the sequence is. A little indicator light for the first color in the sequence on the corner of the box would make the puzzle less frustrating once you've discovered the solution. I would also suggest the sheet that explains the corresponding colors be made to be something that would exist within the world, like maybe one of those chemical information sheets? Puzzle design is definitely a very hard thing to get down, so I think trying your hand at more puzzles and having someone playtest the puzzles might be helpful in the future.
I feel like a weakness the artstyle faces is pixel inconsistency- I'm not sure what your art software is, but if you want to keep with a pixel art style, I recommend trying out Piskel as a free option, or Aseprite if you can afford it in the future. Pixel consistency can be a hard thing to manage starting out, so I'd suggest looking into guides on how to make consistent pixel art, but it makes a world of difference in a game's art so it's something I'd recommend focusing on sooner rather than later. Considering the game was made in 3 days, I think the art is pretty solid, though.
Overall, though the game has shortcomings, I had a good time with 90 Seconds and hope you keep making games! My review may be critical in areas, but I hope it comes across that I more than anything hope you can improve in the future and make really cool stuff. I think you have a lot of potential if you continue to work on worldbuilding, and I appreciate how you've managed to tell a whole, complete story in a game made in 3 days! (Heck, my game barely has an ending because I made it in the last 2 hours, so I definitely understand the effect time constraints can have on storytelling.) I'd recommend maybe trying to make some more small games like this outside of a jam setting to work on building worlds while having the time to polish your projects. Good luck with your future games!
(Also, like Cryob said, I'd suggest a web build in the future, it does help with ratings quite a bit.)
You have no idea how happy it makes me to see people replaying my game and taking the time to write down its weaknesses. I also see quite a few inconsistencies in 90seconds, but there's also something about it that I really like, so I'm going to create a completely new version that will be much bigger; it will focus more on survival and resource management than on narrative (survivor-horror like Resident Evil). It will take me a while to finish this new project, but I'd like you to be the first to play it and give me feedback before I finish it, as a thank you for the time you spent writing your message. Thank you so much! I'll keep you updated on the project!
This was honestly really fun! I managed to escape first try with 3 seconds left, and the twist at the end was actually really clever! I feel like the art style works in some places, and doesn't in others, and I wish there more types of puzzles. The puzzles were fun, and paced really well in difficulty, but they were always typing a code in a keypad to open a door. This is really impressive and you should be really proud of yourself! :D
For future game jams, if you do any, I recommend uploading a web build so people don't have to install to play. It will drastically increase the amount of people that play/rate your game, and open up your game to people regardless of their operating system. :D
this is a pretty fun game! i like the gameplay element of being able to rotate things to reveal stuff masked behind them. i wish you could hold down the button to rotate things to make it more convinient though. other than that i dont think i have any other complaints, the art is pretty solid and the sounds are good too!
This looks so awesome!! Unfortunately I'm a Mac user so I can't play it :( I really like the custom playstation artwork though!!
THIS WAS DONE IN 2 DAYS? Really really cool game! Visual and gameplay is really nicely done and I had to play 3 times to finish :D. If this was done by only you in 2 days, then you have a bright future in making games :)
Definitely next time I would recommend to export it as Web version, so that other can also enjoy this greatness in browser without needing to download it. Amazing work!
Thank you so much for playing my game!!! It makes me so happy that people are enjoying it :)
Very cool and unique game. The story and ending is great, I like the art style, it feels very homemade which makes it more personal I think. I really appreciate the text at the bottom of the screen when you are near an item that has a short explanation and the controls to interact, a lot of devs would overlook something like this for a game jam. The puzzles had a good level of difficulty, the hardest one for me was the one that had to do with the lights on the TV screen, I figured out that the numbers matched the colors on the screen but I was struggling with the order of the numbers for a bit. I also like how the time pauses when you are interacting with stuff because otherwise it would be too stressful and I wouldn't stop and read all the notes and story stuff. My main suggestion would be to allow diagonal movement and maybe have some music on top of the ambience noise in the main game. Amazing work for a solo dev and also a 14 year old, very impressive game!
Thank you for playing my game and giving me feedback!
The visual isn't very good, but it's still a cool puzzle!
Thanks for your feedback! I was aiming for a retro-old aesthetic but didn't have time to implement shaders.
One of the Best games i have played in this Jam! , Not having it playable in browser ,sadly had it not played as much as other games but the story is good the puzzle's were well thought through although the last one had multiple solutions, Overall A GREAT and polished Expreience.
You can't imagine how thrilled and happy I am to know, for the first time, that someone has genuinely enjoyed one of my games. Thank you so much ;)
Thanks for playing my game! I've put my all into creating a deep and interesting story, and more than decent gameplay. If I had to give you one piece of advice, it would be: don't rush, read all the diaries, documents, and interactions to understand the story. Don't worry about the time limit. You have infinite deaths.
Keep in mind that I'm 14 years old and have little experience, so I might have missed some polishing points.
Thanks for playing!! Enjoy.