love the soundtrack.
- i like that you added the sodas for the individual moves since no game has a similar moveset so its a lot to learn.
- holding up and shoot to charge the charge shot was kind of awkward, i ended up accidentally reloading a lot
- the fuse timer on the pineapple grenades feels pretty long and doesnt have a great way to time the explosion so it can be a bit hard to use it as a blast jumping tool
- all the weird things in the level are kino,i really like seeing a new guy and going "great, what does this fuckin thing do and how can i use it to go really fast
- shooting feels kinda piddly but its not like you are shooting at most enemies to kill them
- the way you store momentum for later in the air by holding in the opposite direction is really awkward but i got used to it during the scarab minigame
- i really like that there are multiple routes throughout a level and all of them require you to do some crazy interaction with a little guy to do it fast
- the exit to the level should probably be marked on the map
- the demo graves are a really cool feature
- i ended up getting a B rank on the AGDG 66 level and couldnt figure out what to do on the 2nd level
- i dont get what the point of the hair receiving the bullet is
I think this game is unhinged and has crazy controls but i really like it. I like that it doesnt look or feel like any other game ive played and it is fun to move around the levels. it feels kind of unfocused and i never knew exactly what to do or where to go but i would play this again for sure with more levels
keep up the good work!