The visuals and sound look great but I'm a bit confused by the gameplay. I don't mind fighting game inputs but it clashes with the precision required in platforming games. The game feels both clunky and smooth at the same time and it's a bizarre experience. I also didn't really get why we need 4 different attacks besides that that's how it is in fighting games. I also don't get why you can dash and attack mid-air but not jump and attack. And if you press down and up too quickly or something it doesn't do the jump so that also adds to unnecessary deaths. I don't know what your vision is for the game but I personally think that the regular platformer controls clash with the fighting game controls and that it's better to leave the movement smooth and easy to do and do all the fighting game inputs for more special actions for dealing with enemies for example. If you want to do a difficult game that's fine but it should be difficult because of challenge, not because it feels unintuitive to control.
Not to sound to negative, I can see a lot of potential. Looking forward to future updates