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If you're on the same device, the save should be compatible as long as it was from version 1.0 or later.  I test on PC (firefox and chrome) and iPhone (firefox and safari) when deploying.  I'm working on an export/import feature to transfer progress between devices.  Cheers!

Just FYI, I tested it again and it still seems to fail. Right after posting that comment I played through about 20% of the first deck. Returned to the page just now and there’s no save, no progress. 🤷🏻‍♀️ If I play again it’ll be on desktop; not sure any godot games save properly on iOS/iPadOS.

That's odd.  I also just tested on my device (iPhone 16e, iOS version 26.1) on both firefox and safari and worked.  I'll keep digging and see if I can track down the issue.  Thanks for your report!