Golly!
I suppose it could be like the system in tarkov. This time, it could be that some choices have text saying "+_ rep" or "-_ rep" or something like that in small text next to the choice. Higher rep gives you better scav gear while bad rep gives you worse gear and worst cooldowns.
I also have an Idea for the cultist circle ripped right from Tarkov (albeit probably renamed). If you'd like, I can either create a new comment thread or continue it here!
Honestly my favorite place for suggestions is in the discord's suggestion channel but I have no issue with you posting it right here, it'll just go right into my idea notes!
I like that idea for the scav rep, i admittedly haven't played enough tarkov lately to remember exactly how it worked(i stopped mostly playing before they fleshed out scav rep) but that would translate perfectly into the game and will most likely become a feature in the near future.
Thanks for the suggestions, they help a lot.
I've done some thinking now!
To make the cultist circle work in Zone Idle, it could build off the confirmed Existance of the Canon STALKER factions.
Lore:
Mechanic could offer a quest. Something like "Coming in Contact," where the mechanic asks for a bunch of parts (e.g. PC fans, wires, ect). This unlocks "The Drone" in the hideout. Lore-wise, the drone is ran by Ecologists, who are running a program where PMCs in the zone can turn in artifacts in return for rewards.
Gameplay wise:
Find and turn in artifacts for rewards. Uncommon tier artifacts give an hour long time and so on (whats better for an Idle game then waiting?). Higher tier artifacts return better tier items. How this would work I have no clue, but Idling is best when you're wondering what you're gonna find.
(Sorry for the total Yap Fest!)
Great idea, no need to apologize! I'll definitely be implementing this idea, it's exactly what I was looking for. A step in the right direction for fleshing out the quests and it adds more idle to an admittedly not super idle game. I'm trying to bridge that gap without losing the flavor of interacting with the systems.
Oh boy, this is gonna be a long thread lol!
Basic selling systems for selling/dynamic stock prices for selling items would fit perfectly in Zone Idle. Each merchant would have different prices at different times (e.g. Merchant no. 1 could buy the bolt at XX rubles while Merchant no. 2 could buy the bolt at YY rubles). Nothing fits waiting more than waiting for the most optional prices.
On top of this, merchants have variable inventories which are considerably more valuable (AND LIMITED) purchases available. Of course, this means MORE WAITING to get your desired purchase!