In-Game thoughts:
- Cool concept already, this is really great
- I can slide buttons stuff in the shop, is that intended? It feels annoying to accidentally click a dial when I'm trying to buy
- A bit hard to tell how much Gold I have, maybe highlight the text yellow?
- Kind of weird having to hide the shop before continuing, but I see why
- It’d be really cool to see the paths weapons will take as solid lines or some other representation
- This would also help me determine where I should put my sliders to hit specific targets
- Music is nice and pleasant, all the sfx are functional.
General Comments:
This game has huge GMI potential. The game is easy to learn, fun to just watch it go, but also has some "skill" to keep players engaged during the idle portion. I could definitively see this being a big idler hit. Great work!