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For what it's worth: Even if its just a very basic thing without the economics implemented, I think the game looks absolutely fantastic from graphics standpoint. 

Graphics are not a feature of the game. The graphics asset was the same for all participants of the jam. For my part, I've only written a few shaders.

The failure to implement the procedural economy was due to the fact that I was switching from unity to godot. The lack of familiar plugins and the difference between godot and unity prevented me from completing the tasks. :(