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Really like the presentation. I think the difficulty ramps up way too quickly on the onset though. Would be nice to have the health show up next to the ship whenever they take damage or at least show how close they are to dying in some way like external damage or smoke. Showing how much time before ship 2's shot reloads would be nice as well. All in all a good start.

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Thanks for playing, this is some good insight, I'm glad you like how it's presented, people tend to find it great and not annoying which I feel is a difficult thing to do.

When you say the difficulty ramps up too quickly, when did you feel this exactly? Was it the sudden jump on floor #2? or part of the way through floor #1?

If it's floor #2 then that's perfect, that give me some idea of balance, default ship with no upgrades works till current damages x2, floor 3 is supposed to be stupidly hard, I want to get a feel for what people say about it, also it's good to see the difficulty working, I threw that in yesterday.

The entities they should be turning red for taking damage and blue if they have a shield, but I think they might need a healthbar, I'll add one in and see if it provides too much visual clutter, for next time, at least start with that, since your thoughts are the same as mine.

With the ship creator coming next DD, the enemies will be using the same system, so I'm thinking of instead of healbars they will show damage, you shoot their gun and it breaks off, that's what this new system will be able to do, so I'm hoping this resolves this problem,.

The reloads were on the actionbar before they broke, but I'm not really a fan of the actionbar, I'm thinking I might have a timer around the cursor that appears when it's reloading, or some text above the ship, it might not need a bar, when I get this ship creator in I'll look at adding weapon animations in that will help with the visual cue, I want some juice with that, I'm a big fan of some shmexy weapon animations.

I also have a few more questions:
Did you use the dash? How did that feel?
Did you find the style of music out of place? or it was fine?
Did you use keyboard and mouse or gamepad?
What was your average FPS? Do you know your PC/Laptops specs?

I'm thinking I might add some pictures to the starting room to display how it works, I also need to change that text to suit gamepad or keyboard and mouse, depends what you have selected.

I've added your feedback to my notes, thanks again for giving it a bash.